![]() ![]() Pac-Attack (Super Nintendo 1992) is actually an adaption of the Tetris-inspired arcade game, Cosmo Gang: The Puzzle. It takes a while to figure out the grid’s layouts owing to the zoomed-in view, but this is all part of the learning curve. It’s visually superb, comparatively leisurely, great fun to play for score, and features plenty of maze variety. Pac-Mania (arcade, 1987) slows things down and goes graphically isometric, using the same maze, dot-eating formula, with the added bonus of being able to leap ghosts in a single bound. Captured on Nintendo Switch (Handheld/Undocked) It’s an excellent title to have as part of the collection. Complete the first course and you’re off again, now with new obstacles and increased difficulty. You run Pac back and forth, jumping over obstacles and ghosts, through forests and across falling mountain logs, before powering up with flight and soaring back the way you came, all under the duress of a time limit. The theme tune burns itself into the brain, and graphically it holds up very well owing to its unique art style. Pac Land (arcade, 1984) is one of the first true arcade platform games, appearing one year prior to Super Mario Bros., and it’s utterly superb. ![]() It’s also notably the first Pac-Man title to have music playing over the action. There’s some depth here, and it’s good fun to get involved in. Flipping cards opens many of the gates, and a new helper, the green Miru - Pac-Man’s “Pal”, as it were - helps you to grab fruit but decreases your overall score in doing so. These allow you to stun, freeze and confuse the ghosts. Pac & Pal (arcade, 1983) twists Super Pac-Man’s formula further, introducing power pellets with five specific uses, some based on famous Namco titles like Galaxian and Rally-X. ![]() It’s by no means as good as the original, of course, since a layer of simplicity has been lost, but fun nonetheless. It’s an enjoyable variation that fans of the original will enjoy when they want to mix things up a bit. Super Pac-Man (arcade, 1982) adjusts the formula by having you grab keys to open locked gates around the grid so you can collect all the fruit. Scoring is the name of the game, and it’s as superb as it ever was to die trying. An undying classic, you frantically sweep up dots, cherries, and fend off ghosts with power pellets dotted around the grid. This is easily done by completing objectives, like playing a different, specified title twice, for example.īeginning with Pac-Man (arcade, 1980) there’s little to say that hasn’t already been said. Some titles, however, need unlocking to play. There’s a broad variety of arcade games and one ‘consumer’ machine for console titles that require no coins, its mini-library cycled with the shoulder buttons. If you like Pac-Man, however, you will feel very satisfied by what’s on offer. Its choppiness seems more pronounced in handheld mode, although it’s definitely still present on the big screen, too. Considering it’s one 3D room, and fairly basic, graphically, it seems the curse of Unity has struck again. Captured on Nintendo Switch (Handheld/Undocked)Īs a presentational interface, it’s pretty neat, but sadly hamstrung by a really poor frame rate. The longer you stay playing in your arcade, Pac-Man ghosts turn up to join you, although they spend all their time floating about rather than shooting for high scores. You accrue more coins simply by playing machines and completing optional missions (presented like an achievement leaderboard) that add unique objectives for each title.Ĭoins are also spent on customisation of the arcade, and this aspect is rather detailed: you can buy everything from wallpaper and music for the jukebox, to new machines, plants, gashapon figures, and various other decor-related Pac-aphernalia. You start with 500 virtual coins in your pocket, but there are no microtransactions here. Presented within a 3D arcade, you can move the camera, trotting Pac around, looking at various machines and deciding what to play, each game with its own menus for gameplay tutorials, special objectives, and a little history. It comprises the most thorough collection of the yellow, pizza-inspired dot’s exploits ever assembled, from the original arcade masterpiece, through to 2015’s Pac-Man 256. This updated compilation includes some of the titles in the previous release, and adds several new ones, bringing the total count to 14 (although Pac-Man Arrangement is featured twice with arcade and home versions). Pac-Man Museum+ follows Pac-Man Museum (2014), a collection for the Xbox 360 and PlayStation 3. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |